7 Deadly Sins Narrative
Thinking about the history of typography and the
introduction of the 7 Deadly Sins by Pope Gregory, I felt that both topics
share similar concepts. Although Pope Gregory’s 7 Deadly Sins were created in
the 6th century, these religious rules became influential in
Medieval Times becoming part of the social order and lifestyles – written about
by the monk’s in their typographic manuscripts.
I’m using Chess a game of the Middle Ages to represent the 7 Deadly
Sins. The Chess pieces represent the sins as the King-Pride, Queen-Envy,
Bishop-Greed, and Knight-Wrath: Pawn (Peasants)–Sloth, Rook (Castle)-Gluttony
and the Game Board (Board of Life)- Lust. However, these medieval characters and
sins are still apart of today’s wants and society. The chess pieces can be relatable
to people throughout history and people can choose to identify with those
characters.
To create the grid narratives, the chess board is the piece
that pulls all the characters together – it represents life, society and
lustful desires. As each character in
the game moves across the board they conquer their interests with the ultimate
goal of winning. As in life, if you are motivated by your sin, you will move
towards that goal. For example, a King is prideful and hungers for power; or Bishops
during the Middle Ages were wealthy and motivated by greed. Queens were envious of others positions and
wanted to be as strong as the King or to possess the most beauty. A Rook
represents the castle and all gluttony activity within. The Knights battled and
were filled with wrath. The Pawn represented the Peasants bound to servitude
and saw no way to climb the social order.
Surprisingly, they were seen as being filled with sloth because they had
no motivation in life. Today, people also possess these same desires,
motivations and social orders.
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